Wednesday, October 3, 2018

Putting the Science in Rocket Science


When I was little I wanted to be an astronaut. I was fascinated by space and anything having to do with it. As I got older I realized that probably wasn’t going to be a viable career path for me. First, because I have horrible eye sight and second, because I hate running—seriously there better be something chasing me otherwise I’m not running. But one thing I maintained through the years was a distinct love for math and science. After many years thinking I wanted to be a vet, I decided that wasn’t the right career path for me. But when my mom suggested engineering I thought, sure, why not? The only problem was I had no idea what engineers did.

After a few programs and a course in freshman engineering, I realized I could marry my love of math and science with my love of space and get a degree in aerospace engineering (plus getting to tell people I’m a literal rocket scientist is pretty cool). And it was in senior design class in college that I got one of the hardest but most interesting problems in aerospacedesigning a spacecraft that could take a crew from Earth to Mars and land on the planet. Since it’s a three year trip, one of the requirements was that the ship had simulated gravity.

As discussed in my Misconceptions of Space article in PUTTING THE SCIENCE IN FICTION, creating artificial gravity is not an easy task. In space, rotation is required to generate enough inertial force to push an object against a surface thus giving the object the appearance of experiencing gravity. There’s a delicate balance when it comes to spinning spacecraft. It takes fuel and engines firing in the right directions to create a spin in space. The other option is to get another object to knock you into a spin, but that’s much harder to control. But getting into the spin isn’t the most difficult part. It’s getting the spin at the right speed and direction. If it’s too fast, people are forced against the walls and can’t move, plus you risk making them sick, (think about how hard it is to move on a spinning carnival ride like a teacup or sizzler). If you spin too slow, then you don’t have enough force to keep people on the surface. Then people experience some lesser amount of gravity than they are used to, and would bounce like astronauts on the moon.

There are a couple of factors that affect the gravity—one is mass, the other is radius. The mass of the object in motion and how far it’s located from the center of rotation can both affect the amount of gravity the object experiences. Two objects of the same mass at different locations from the center rotation in the same spacecraft will experience different amounts of gravity.


All of this is a lot to consider before you even get to the spacecraft designs most conducive for spinning. The two most popular options are a tether or a spinning ring. Tethers are the lighter and less complex version. However, one could argue they are less safe because they required a long object hanging out in space that prone to impact or could be severed by space debris. Depending on the design of the craft, a tether of 100ft or more might be required to generate the right force to simulate gravity similar to what we experience on Earth. Tethers also take a while to deploy to full length and run the risk of tangling. On the flip side, a ring while a less prone to being hit by space debris and can't tangle, requires a lot of material which can be expensive and heavy. Not only are the supplies expensive, but the construction is as well. A ring style space craft also requires a very sturdy center of rotation to support the spinning craft and the occasional burst of a thruster to maintain the rate of spin (which means burning fuel occasionally).

All in all simulating gravity in space is tricky business. This in turn presents some interesting what if questions that should get any writer’s brain buzzing.

If you were an architect of long distance space mission, which way would you simulate gravity? Would it compliment your crew’s mission in some way?

And once you have artificial gravity, what things could go wrong that would cause the spacecraft to lose it?

Now your spacecraft is in the middle of nowhere in the galaxy and your crew is bouncing off the walls (literally)… How do they restore gravity before everything that isn’t tied down hurts someone? And if this goes on long enough how do they prevent their muscles from atrophying?

What supplies do you need to fix the problem? Are they near or far? What comes next?

Now go forth and write that story. I bet it’s an interesting one.  

And don't forget to check out PUTTING THE SCIENCE IN FICTION debuting 10-16-18!

Science and technology have starring roles in a wide range of genres--science fiction, fantasy, thriller, mystery, and more. Unfortunately, many depictions of technical subjects in literature, film, and television are pure fiction. A basic understanding of biology, physics, engineering, and medicine will help you create more realistic stories that satisfy discerning readers. This book brings together scientists, physicians, engineers, and other experts to help you:
  • Understand the basic principles of science, technology, and medicine that are
    frequently featured in fiction.
  • Avoid common pitfalls and misconceptions to ensure technical accuracy.
  • Write realistic and compelling scientific elements that will captivate readers.
  • Brainstorm and develop new science- and technology-based story ideas.
  • Whether writing about mutant monsters, rogue viruses, giant spaceships, or even murders and espionage, Putting the Science in Fiction will have something to help every writer craft better fiction.
Putting the Science in Fiction collects articles from "Science in Sci-fi, Fact in Fantasy," Dan Koboldt's popular blog series for authors and fans of speculative fiction (dankoboldt.com/science-in-scifi). Each article discusses an element of sci-fi or fantasy with an expert in that field. Scientists, engineers, medical professionals, and others share their insights in order to debunk the myths, correct the misconceptions, and offer advice on getting the details right.

Enter to win a copy of Putting the Science in Fiction. It's full of awesome articles written by experts in science and engineering. It's bound to get any creative brain going with all kinds of new story ideas and equip any writer with the knowledge to get it right in their stories.
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Wednesday, February 21, 2018

BRAVE NEW GIRLS: TALES OF HEROINES WHO HACK Cover Reveal


Today, I’m revealing the cover and story line-up for BRAVE NEW GIRLS: TALES OF HEROINES WHO HACK, coming July 2018! This YA sci-fi anthology (edited by sci-fi authors Paige Daniels and Mary Fan) features stories about girls in STEM (Science, Technology, Engineering, and Math)… Girls who hack not just computers, but whatever puzzles come their way, using their smarts to save the day. It’s got sci-fi mysteries, cyberpunk, space adventures, and more! Proceeds from sales of the anthology will be donated to the Society of Women Engineers scholarship fund.

And without further ado, here’s the cover!
 


Stories in the anthology (in alphabetical order by title):

The Alchemist's Daughter by Selenia Paz
The Altered Avatar by Mary Fan
Attack on Aegis by Paige Daniels
Becoming a World Builder by Valerie Hunter
Data Recovery by Nicholas Jennings
Discord on Harmonia by M.L.D. Curelas
The Experiment Called Life by Halli Gomez
False Messiahs by Josh Pritchett
Impossible Odds by A.A. Jankiewicz
In Cyberia, Avatar Controls You by Jeremy Rodden
In the Shadow of Zyrcon by Joanna Schnurman
Inmate C87 by Kay Dominguez
Life Hack by Aaron Rosenberg
Login by Jennifer Lee Rossman
Moon Girl by Jennifer Chow
My Other Tree House Is a Rocket Ship by Russ Colchamiro
The Power of Five by Jenifer Purcell Rosenberg
Pyramid Scheme by Jamie Krakover
Sea-Stars and Sand Dollars by Lyssa Chiavari
Second Sun by Jorge Rustrian
ShockWired by Tash McAdam
Sword & Shield by Jelani Akin Parham
Twisted Brick by M.J. Moores


SIGN UP FOR THE RELEASE DAY MAILING LIST: http://eepurl.com/bgBmvD

VISIT THE BRAVE NEW GIRLS WEBSITE: http://bravenewgirls.weebly.com/

Brave New Girls: Stories of Tales of Heroines Who Hack is the third volume of the Brave New Girls anthology series. The first two, Brave New Girls: Tales of Girls and Gadgets (2015) and Brave New Girls: Stories of Girls Who Science and Scheme (2017) have so far raised thousands of dollars for the Society of Women Engineers Scholarship fund. Find them on Amazon.




ABOUT THE EDITORS

Paige Daniels is the pen name of Tina Closser. By day she works as an Electrical Engineer and Mom mushing her kids from gymnastics and violin practice. After the kids go to bed, she rocks out with her headphones turned to eleven and cranks out books. She is an uber science geek. If she wasn't married to the most terrific guy in the world, she would be a groupie for Adam Baldwin. Her books include Non-Compliance: The Sector, Non-Compliance: The Transition, and Non-Compliance: Equilibrium.

Mary Fan is a hopeless dreamer, whose mind insists on spinning tales of “what if.” As a music major in college, she told those stories through compositions. Now, she tells them through books—a habit she began as soon as she could pick up a pencil. And what stories she has! Currently, she has three series in progress and likes to think that she has even more in her bag. Her books include Starswept, the Jane Colt trilogy, the Firedragon novellas, and the Fated Stars novellas.